Blueprint Level RandomizationΒΆ

Randomize a level at runtime by invoking it from blueprints


Place a Prefab Randomizer actor on the scene if not placed already

Get a reference of this actor into your blueprint. In this example, a level blueprint is used.

To get a reference in the level blueprint, select the actor in the viewport and right click on the level blueprint

_images/011.png

Call the Randomize function. In the following example this gets called with the X key is pressed

_images/021.png
_images/level_rand.gif