Blueprint Level RandomizationΒΆ
Randomize a level at runtime by invoking it from blueprints
Place a Prefab Randomizer
actor on the scene if not placed already
Get a reference of this actor into your blueprint. In this example, a level blueprint is used.
To get a reference in the level blueprint, select the actor in the viewport and right click on the level blueprint
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Call the Randomize function. In the following example this gets called with the X key is pressed
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