Blueprint Prefab Randomization¶
Existing prefabs in the scene can be randomized and rebuilt
Randomize Seed Node¶
Randomizes the seed of the prefab, and optionally the child prefabs as well. This node does not build the prefab, only modifies the seed value
Target: The prefab actor in the scene that you’d like to randomize
Random: Assign an existing random stream or create a new one
Recursive: If checked, will randomize all the children down to the lowest level
Load Prefab¶
This node reloads the prefab, recreating the actors as necessary
Target: The prefab actor in the scene that you’d like to randomize